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💎 peak_hud📘 Shared⚙️ Configuration

Shared Configuration

Change the configuration.

PEAK_SH = {} PEAK_SH.Locales = { -- Locales are the translations for the hud. Backend = { -- The translations for the backend. Client = { SavedSettings = "Deine Einstellungen wurden gespeichert!", ResetSettings = "Deine Einstellungen wurden zurückgesetzt!", }, Server = { DefaultAnnouncementTitle = "Ankündigung", ConsoleAnnouncementAuthor = "Server", DefaultAnnouncementNoTextMessage = "Kein Text angegeben!", DefaultAnnouncementNoPermissionMessage = "Du hast keine Berechtigung um diese Aktion auszuführen!", }, }, Frontend = { -- The translations for the frontend. account = { amountUnit = "$", notificationPositive = "+", notificationNegative = "-", }, accounts = { moneyLabel = "Bargeld", bankLabel = "Bank", blackMoneyLabel = "Schwarzgeld", }, chat = { placeholder = "Text eingeben...", send = "Senden", suggestion = "Vorschlag", }, infos = { name = "Peak", type = "RolePlay", }, minimapRight = { jobTitle = "Beruf", }, notifications = { info = "Information", success = "Erfolg", warning = "Warnung", error = "Fehler", item = "Inventar", teamchat = "Teamchat", lifeinvader = "Lifeinvader", }, playerInfos = { playerLabel = "Spieler:", idLabel = "ID:", }, settings = { hudTitle = "HUD", configSubtitle = "Konfiguration", closeKey = "Esc", closeDesc = "um abzubrechen", reset = "Zurücksetzen", save = "Speichern", label = "Einstellung", }, }, } PEAK_SH.RequestESX = function() -- RequestESX is the function that requests the es_extended shared object. if IsDuplicityVersion() then -- server return exports['es_extended']:getSharedObject() else -- client return exports['es_extended']:getSharedObject() end end
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