peak_hud:notify
This event triggers a notification.
Arguments
- type:
info|success|error|warning|item|teamchat|lifeinvader
The type of notification. - title:
string
The title of the notification. - message:
string
The message to display. - duration:
number?
(Optional) How long the notification should be shown. - customBadge:
string?(Optional) Custom badge to display. - items:
table?
(Optional) Items to show in the notification. (Only for typeitem)
Format
TriggerEvent("peak_hud:notify", type, title, message, duration, customBadge, items)Example
TriggerEvent("peak_hud:notify", "info", "Test", "This is a test notification", 5000)
TriggerEvent("peak_hud:notify", "success", "Test", "This is a test notification", 5000)
TriggerEvent("peak_hud:notify", "warning", "Test", "This is a test notification", 5000)
TriggerEvent("peak_hud:notify", "error", "Test", "This is a test notification", 5000)
TriggerEvent("peak_hud:notify", "teamchat", "Override", "This is a test notification", 5000)
TriggerEvent("peak_hud:notify", "lifeinvader", "Lifeinvader", "This is a test notification", "Override Game", 5000)
TriggerEvent("peak_hud:notify", "item", "Test", nil, 5000, nil, {
{
label = "Test",
value = "test"
}
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